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Pokémon go artoolkit tutorial
Pokémon go artoolkit tutorial





pokémon go artoolkit tutorial
  1. Pokémon go artoolkit tutorial how to#
  2. Pokémon go artoolkit tutorial update#

In fact, in many real-world adventure games, warning messages are presented to players before they start playing.

pokémon go artoolkit tutorial

Tracking a player's location in the real world and then overlaying that into the game's virtual world creates a unique level of immersion for players. Although MMO gameplay may be essential to certain game designs, it is not a requirement of this genre. Astute readers may notice that massively multiplayer network gameplay or MMO was omitted. Of course, there are many other elements that will be needed to create a successful game, but essentially, location-based and augmented reality are the elements that identify the real-world adventure genre. The Introducing Foody GO section in this chapter will cover the game design and concept of the real-world adventure we will be building through the rest of the book. For the purposes of this book, we will adhere to that loose definition of adventure game. Of course, other notable games in the real-world genre may loosely fit that definition.

  • Adventure game: Players typically assume the role of an avatar driven by a mission of exploration and puzzle solving in order to ultimately reach some story-driven goal.
  • Using the device's camera as a game background in order to enhance the user experience will be introduced in Chapter 5, Catching the Prey in AR. This allows them to view and interact with the virtual place or thing against the backdrop of the real world around them.

    pokémon go artoolkit tutorial

    Augmented Reality (AR): A player interacts with the real world through their device's camera.

    Pokémon go artoolkit tutorial how to#

    We will discover how to integrate the device's GPS and display a map in Chapter 2, Mapping the Player's Location.

    Pokémon go artoolkit tutorial update#

    As the player physically moves in the real world, their device's GPS will update the player's location in the game, thus allowing the player to move to virtual locations and search for or interact with virtual objects or things.

  • Location-based: Players have the ability to interact with virtual objects or places around them using a map.
  • So, what are the elements that make a real-world adventure or location-based augmented reality game unique? Certainly, without its integral real-world interaction, Pokemon GO would have been just another popular mobile game. Now, many can suggest that the primary catalyst that launched Pokemon GO into a gaming sensation is the Pokemon franchise combined with a new augmented reality gaming platform. The title was, and is, popular, but has only attracted a niche following of gamers, which was likely more the result of the game's complex theme rather than being specific to the genre. Niantic, the developer of Pokemon GO, released Ingress, its first real-world game, in November 2012. Although many think this genre is an overnight sensation, it has in fact been around for several years. Chances are, at the time of reading this book, you may have certainly heard of, and likely have played, the popular game. Real-world adventure games are a genre of games that has surged in popularity recently with the release of Pokemon GO. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. The heyday of location-based augmented reality games is upon us.







    Pokémon go artoolkit tutorial